Loadouts

HELLDIVERS 2

Search Loadouts
Loadout | Faction
Loadout | Primary
Loadout | Armor Type
Loadout | Traits

Loadout Now LIVE: Those interested in submitting their builds to be featured on our website can do so by joining our Discord Server. Please view the “loadouts” channel and first read the pinned message at the top.

helmet
armor
primary
secondary
grenade
booster
Supply Permit
Offensive Permit
Offensive Permit
Supply Permit
Build Passives
Med-Kit
Increases initial inventory and holding capacity of stims by +2. Increases stim effect duration by 2.0s.
Build Traits
Explosive, Incendiary, Hellpod, Backpack, Support Weapon, Eagle
Overview

Highlights

  • The loadout utilizes powerful ship modules like the XXL Weapons Bay and Enhanced Combustion, which significantly boost the damage and effectiveness of fire-based stratagems.
  • The SG-225IE Breaker Incendiary shotgun is an incredible weapon, excelling at destroying Terminids like Shriekers.
  • The new secondary GP-31 Grenade Pistol is a versatile addition, capable of one-shotting medium armor and closing bug holes.
  • The loadout includes the Flamethrower as the main support weapon, which is incredibly strong against Terminids when combined with the fire damage buffs from ship modules.

Loadout Overview

The inclusion of the XXL Weapons Bay and Enhanced Combustion ship modules ensures that your fire-based stratagems deal increased damage. The loadout includes light armor with the Med-Kit armor passive bringing your stim total to six along with the Shiled Generator Pack increasing your survivability without compromising agility. This will come in handy when facing off against Hunters.

You should try and tactically deploy your stratagems—using Napalm Airstrike for large ad clears and the Eagle 500kg Bombs for  tougher foes like the Bile Titans. Remember to use the GP-31 Grenade Pistol to close bug holes or quickly one-shot medium armor when the occasion arises.

Lastly, Stun Grenades will help you keep control of the battlefield with the Incendiary Shotgun effectively igniting bugs and quickly ramp-up that kill streak.

helmet
armor
primary
secondary
grenade
booster
Supply Permit
Supply Permit
Offensive Permit
Offensive Permit
Build Passives
Fortified
Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage.
Build Traits
Explosive, Hellpod, Backpack, Support Weapon, Orbital, Eagle
Overview

Highlights

  • The Ballistic Shield Backpack provides increased survivability, especially when combined with the Devastator heavy armor or Bone Snapper medium armor.
  • The GP-31 Grenade Pistol adds versatility to the loadout, allowing the player to deal with different types of enemies effectively while wielding the ballistic shield.
  • Stun Grenades are included to temporarily disable enemies, particularly Hulks, making them easier to take out with the Quasar cannon or air strike.

Loadout Overview

Begin by equipping the Orbital Laser Stratagem for its broad-area damage, ideal for softening enemy fronts or clearing large groups. Depending on the mission's demands, choose between the Eagle Air Strike for general enemy clearance or the Eagle 500 kg Bomb for enhanced anti-tank capability.

Pairing the Ballistic Shield with either the Devastator armor for explosive damage resistance and increased tankiness or the Bone Snapper for more stim packs and increased stamina provides tailored defense to suit varying play styles. Offensively, the combination of the primary weapon SMG-37  Defender and the newly introduced secondary weapon GP-31 Grenade Pistol allows for effective engagement of both light and heavy enemies while maintaining shield protection at all times.

Remember to use stun grenades for disorienting tougher automatons like Hulks, setting them up for quick eliminations with your heavy hitting stratagems like the Quasar cannon. Finally, the stamina booster is crucial for maintaining mobility and engagement longevity across mission terrains.

This loadout not only covers all bases in terms of offensive and defensive capabilities but also provides a dynamic and fun gameplay experience capable of even Helldive difficulty.

helmet
armor
primary
secondary
grenade
booster
Supply Permit
Offensive Permit
Offensive Permit
Supply Permit
Build Passives
Fortified
Further reduces recoil when crouching or prone by 30%. Provides 50% resistance to explosive damage.
Build Traits
Explosive, Hellpod, Backpack, Support Weapon, Orbital, Eagle
Overview

Highlights

  • The PLAS-1 Scorcher can be dangerous at close range or peeking from objects due to splash damage, but is very efficient at destroying Striders (3-shots to the body), and no-scoping turret and tank vents (set accessibility > reticle outline to ON).
  • G-23 Stun grenades will set up the perfect Hulk headshot or get you out of a bad respawn.
  • Eagle Airstrike is great for taking out fabricators.
  • Orbital Railcannon Strike is a quick 1-shot to any Hulk, turret, or tank.
  • Supply pack is the secret S-tier nobody is talking about. Use support weapon ammo as much as you want, and you can be much more liberal with stims and stun grenades.

Loadout Overview

This loadout is meant to keep you alive and control bots closing the distance. Turrets and tanks can be shot once with the Anti-Materiel Rifle (AMR) and finished with no-scoping on the scorcher.

This may take some practice, but be patient and wait especially for the turrets to either return to their default position, or do what I do, just run towards and around it, whenever you see a flash at the barrel, just dive! I usually just toss eagle airstrike to destroy fabricators or POIs that I don't want to call bot drops on me.

Hulks are a pain, but stun grenade makes for an easy 2-shot with the AMR. On the topic, the scope can be a little off, so aim slightly upper-left from middle if you find yourself missing headshots. Armor is to help with explosions.

You could also go medic armor for x3 stims per resupply, but those rockets are just the bane of my existence.

terminid
helmet
armor
primary
secondary
grenade
booster
Supply Permit
Supply Permit
Offensive Permit
Offensive Permit
Build Passives
Med-Kit
Increases initial inventory and holding capacity of stims by +2. Increases stim effect duration by 2.0s.
Build Traits
Explosive, Hellpod, Backpack, Support Weapon, Orbital, Eagle
Overview

Highlights

  • The Jar-5 Dominator's handling might take some getting used to (try first person), but is very efficient at staggering Bile Spewers so they stop spewing and making space between you and Brood Commanders.
  • The Orbital Railcannon Strike is a great stratagem to insta-kill Chargers or almost kill Bile Titans.
  • With the LAS-99 Quasar Cannon as your support weapon, you can 1-shot headshot chargers, finish Bile Titans, close bug holes, destroy Spore Spewers, or just shoot at a group of enemies from a distance.
  • The AX/LAS-5 "Guard Dog" Rover will melt small bugs.
  • Light armor will allow you to create distance between the swarms, and CM-21 Trench Paramedic armor will specifically give you more survivability, especially if you find yourself surrounded.

Loadout Overview

You will kill more bugs than you realize with this build. First pay attention to your Guard Dog, it'll alert you to nearby enemies you didn't know where there and take care of most small bugs. Also be aware that it will always hover over your right shoulder, keeping this in mind will reduce self and team damage.

Anything medium-sized just take our your dominator and push them back. Brood Commanders take about 3 headshots. Bile Spewers will stop (or never start) vomiting on you as long as they are being hit (beware of dead bodies blocking you). Chargers are a simple stun grenade + quasar shot to the head. Bile Titans you usually want to throw an orbital and finish with a few shots of the quasar cannon.

If it's safe, you can always run between the Bile Titan's legs to get you more distance and firing time. Also, be a helpful helldiver and shoot quasar cannon to help others running away from Bile Titans at a distance.

HELLDIVING.NET